name		Hawk_Run
health		100
speed		11
type		none
weaploss	3
modelflag	7
makeinv		4
atchain		1
gfxshadow	1
nodrop		1
facing		1
death		2
risetime	500
icon		data/chars/hawk/icon.png
animationscript	data/scripts/player.c


anim spawn
	delay	10
	offset 	180 160
	jumpframe 0 0 2 0
	frame	data/chars/hawk/run1.png
	frame	data/chars/hawk/run2.png
	frame	data/chars/hawk/run3.png
	frame	data/chars/hawk/run4.png
	frame	data/chars/hawk/run5.png
	frame	data/chars/hawk/run6.png
	frame	data/chars/hawk/run7.png
	offset 	80 160
	move	-100
	frame	data/chars/hawk/run8.png

anim idle
	loop	1
	delay	10
	offset 	80 160
	bbox	60 64 52 93
	frame	data/chars/hawk/run1.png
	frame	data/chars/hawk/run2.png
	frame	data/chars/hawk/run3.png
	frame	data/chars/hawk/run4.png
	frame	data/chars/hawk/run5.png
	frame	data/chars/hawk/run6.png
	frame	data/chars/hawk/run7.png
	frame	data/chars/hawk/run8.png

anim walk
	loop	1
	delay	10
	offset 	80 160
	bbox	60 64 52 93
	frame	data/chars/hawk/run1.png
	frame	data/chars/hawk/run2.png
	frame	data/chars/hawk/run3.png
	frame	data/chars/hawk/run4.png
	frame	data/chars/hawk/run5.png
	frame	data/chars/hawk/run6.png
	frame	data/chars/hawk/run7.png
	frame	data/chars/hawk/run8.png


anim jumpdelay
	offset 	80 160
	delay	7
	bbox	57 90 56 70
	frame	data/chars/hawk/rise2.png

anim jump
	delay	16
	bbox	58 59 52 60
	offset 	80 160
	@cmd	jumpback -1
	frame	data/chars/hawk/jump1.png
	frame	data/chars/hawk/jump2.png
	frame	data/chars/hawk/jump3.png
	frame	data/chars/hawk/jump2.png
	frame	data/chars/hawk/jump1.png
       
anim jumpdelay
	offset 	80 160
	delay	7
	bbox	57 90 56 70
	frame	data/chars/hawk/rise2.png

anim jumpattack
	offset 	80 160
	delay	12
	bbox	58 59 52 60
	frame	data/chars/hawk/jukick1.png
	delay	500
	attack2	101 95 67 33 10 1
	frame	data/chars/hawk/jukick2.png

anim jumpattack2
	offset 	80 160
	delay	6
	bbox	58 59 52 60
	frame	data/chars/hawk/jupunch1.png
	frame	data/chars/hawk/jupunch2.png
	delay	500
	attack	101 82 40 42 10
	frame	data/chars/hawk/jupunch3.png


anim attackup
	offset 	80 160
	delay	5
	jumpframe 1 2 0 -1
	frame	data/chars/hawk/run5.png
	delay	13
	frame	data/chars/hawk/jump1.png
	frame	data/chars/hawk/jump2.png
	frame	data/chars/hawk/jump1.png
	delay	5
	frame	data/chars/hawk/run5.png

anim attackdown
	offset 	80 160
	delay	5
	jumpframe 1 2 0 1
	frame	data/chars/hawk/run1.png
	delay	13
	frame	data/chars/hawk/jump1.png
	frame	data/chars/hawk/jump2.png
	frame	data/chars/hawk/jump1.png
	delay	5
	frame	data/chars/hawk/run1.png


anim attack1
	delay	8
	offset 	80 160
	bbox	60 64 52 93
	hitflash slash
	hitfx	data/sounds/slash.wav
	frame	data/chars/hawk/knife1.png
	frame	data/chars/hawk/knife2.png
	attack2	110 63 100 28 20 1
	frame	data/chars/hawk/knife3.png
	attack	0
	frame	data/chars/hawk/knife4.png
	frame	data/chars/hawk/knife5.png
	

anim pain
	offset 	80 160
	delay	10
	jumpframe 0 0 -2 0
	bbox	60 64 52 93
	frame	data/chars/hawk/pain1.png
	delay	30
	frame	data/chars/hawk/pain2.png
	delay	10
	frame	data/chars/hawk/pain1.png

anim fall
	offset 	80 160
	delay	20
	landframe 3
	frame	data/chars/hawk/fall1.png
	frame	data/chars/hawk/fall2.png
	delay	300
	frame	data/chars/hawk/fall3.png
	delay	10
	frame	data/chars/hawk/fall4.png

anim death
	offset 	80 160
	delay	100
	jumpframe 0 0 -2 0
	frame	data/chars/hawk/fall4.png

anim rise
	offset 	80 160
	delay	8
	frame	data/chars/hawk/rise1.png
	frame	data/chars/hawk/rise2.png
	frame	data/chars/hawk/rise3.png
